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Computing
This year we will be studying the following in computing:
Year group |
Term 1 |
Term 2 |
Term 3 |
Term 4 |
Term 5 |
Term 6 |
Year 1 |
Computing systems and networks – Technology around us. |
Creating media – Digital printing |
Programming – Moving a robot |
Data and information – grouping data |
Creating media – Digital writing |
Programming – animation. |
Year 2 |
Computing systems and networks – IT around us |
Creating media – Digital photography |
Programming – Robot algorithms |
Data and information – Pictograms |
Creating media – Digital music |
Programming – Programming quizzes. |
Year 3 |
Computing systems and networks – Connecting computers |
Creating media – Stop -frame animation |
Programming – Sequencing sounds |
Data and information – Branching databases |
Creating media – Desktop publishing |
Programming – Events and actions in programs |
Year 4 |
Computing systems and networks – The internet |
Creating media – audio production |
Programming – repetition in shapes |
Data and information – data logging |
Creating media – photo editing |
Programming – repetition in games |
Year 5 |
Computing systems and networks – systems and searching |
Creating media – video production |
Programming – selection in physical computing |
Data and information – flat-file database |
Creating media – vector drawings |
Programming - Selection in quizzes |
Year 6 |
Computing systems and networks – communication and collaboration |
Creating media – web page creation |
Programming – variables in games. |
Data and information – introduction to spreadsheets |
Creating media – 3D modelling |
Programming – sensing movement. |
Please expand the sections below for more information about what we teach in each of our computing units this year.
Early Years
In The Early Years the children will:
EYFS:
- Explore technology around them.
- Listen to audio.
- Watch video.
- Mark make using technology.
Reception:
- Login in to a device with increasing confidence.
- Know that a beebot can be programmed to move forwards/ backwards and left/ right.
- Know how to programme a beebot to move through four commands.
- Select and use technology for particular purposes.
- Know how to access the internet and use pre selected websites.
- Know that a digital device can be used to create pictures or text.
- Know how to use a device to sort objects and create patterns.
Year 1
In year 1 the children learn:
Knowledge of computing:
-
Login to Chromebooks using QR codes quickly.
- Know computers make some tasks easier.
- Know that devices can connect to the internet.
- Know that technology can be used for a range of purposes.
- Identify the use of technology in everyday life.
- Start to use some features of computing in other subject areas.
Computing systems and using technology:
- Identify a computer and its main parts.
- Know that mouse or trackpad and keyboard control the computer.
Creating media:
- Know that digital devices can be used to create a picture.
- Know which tools to select when painting digitally.
- Know the basics of formatting text (size, font and colour).
Data and Information:
- Know how to group objects by using labels.
- Know how to sort objects using labels.
Programming:
- Know what an algorithm is.
- Know the four direction commands and use to create a sequence.
- Know that a series of commands can be joined together to create a simple program.
Year 2
In year 2 the children learn:
Knowledge of computing:
- Select appropriate technology/devices to fulfill set tasks.
- Use google classroom to find and submit work and tasks.
- Use computing appropriately in other subject areas.
Computing systems and using technology:
- Know where information can be used at home, school and beyond.
- Know how to use information technology safely.
Creating media:
- Know what devices can be used to take photographs.
- Know what makes a good photograph.
- Know that images can be edited and improved and how to do this.
- Know that digital devices can be used to make music.
Data and Information:
- Know and use a tally chart to compare objects.
- Know that objects can be represented as pictures in a pictogram.
- Know that we can present information and data using a computer.
Programming:
- Design a program.
- Know that a sequence of commands has a start and an outcome.
- Create a program using own design.
Year 3
In year 3 the children learn:
Knowledge of computing:
- Use email address and password to login to a chromebook.
- Use email as a communication tool and a way of sharing work.
- Know how to share a document on Google.
Computing systems and using technology:
- Know that computers have input and output devices.
- Know that a computer network can be used to share information.
- Know the basic components of a network’s infrastructure.
Creating media:
- Know that animation is a sequence of drawings or images.
- Know that desktop publishing can be used to present and publish information using text and images.
- Know and use the terms: templates, orientation, placeholders.
- Know different layouts suit different purposes.
Data and Information:
- Know what a branching database is.
- Know when to use a branching database.
- Know how to create a branching database.
- Know what attributes are and how to use them to sort objects.
Programming:
- Know that sprites are controlled by the commands chosen.
- Know how to use blocks to create a program.
- Create a program to move a sprite in four directions.
- Identify and fix bugs in a program.
Year 4
In year 4 the children learn:
Knowledge of computing:
- Use saved passwords to autofill when logging in to their accounts on Myon/ AR/ Freckle etc.
- Use comments on Google Docs and other software to evaluate and edit.
- Know that versions of a doc can be restored.
Computing systems and using technology:
- Know the internet is a network of networks.
- Know how content can be added and accessed on the world wide web.
- Know the internet can be biased and be able to evaluate the honesty, accuracy and reliability of websites.
Creating media:
- Know that sounds can be digitally recorded.
- Know that input(microphones) and output devices(speakers or headphones) will be needed to record digital audio.
- Know that digitally recorded audio can be edited through the use of different tracks.
- Know that images can be changed for different uses.
- Know how to change digital images.
Data and Information:
- Know what a data logger is and what it does.
- Know what data points, data sets and logging intervals are.
- Know that collected data can be used to answer questions.
Programming:
- Know that accuracy is important in programming.
- Know what a text based programming language is.
- Know what the term repeat means and use this knowledge to create a program of count controlled loops.
- Know the difference between count controlled loops and infinite loops.
- Know that two or more loops can run at the same time.
- Know how to create a program that includes repetition.
Year 5
In year 5 the children learn:
Knowledge of computing:
- Use knowledge of bias in website content to evaluate usefulness.
- Know the dangers the online world can pose.
- Select appropriate computing techniques to present work in other subjects.
Computing systems and using technology:
- Know what a computer system is.
- Know how information is transferred over the internet.
- Know that people can work together remotely via the internet.
Creating media:
- Know that video is moving pictures that may incorporate audio.
- Know which devices to use to capture video.
- Know the features of an effective video.
- Know what a vector image is.
- Know how to create a vector drawing by combining shapes.
- Know that vector drawings consist of layers.
Data and Information:
- Know how a flat file database can be used to organise data in records.
- Know how to interrogate a database to answer questions.
- Know that computer programs can be used to compare data visually.
Programming:
- Know that programs can be used to control physical computing.
- Know that conditions can be used to control the flow of actions depending on whether a condition is true or false.
- Know the concept of selection (if… then…)
- Know what a microcontroller is.
- Know and use the if...then...else structure of selection.
- Know how to combine selection and conditions to create a program.
Year 6
In year 6 the children learn:
Knowledge of computing:
- Evaluate the usefulness of different social media platforms.
- Know how to be respectful digital citizens.
- Use computing to solve problems with greater complexity.
- Know collaborative work techniques and use these appropriately.
Computing systems and using technology:
- Know how search engines select results.
- Know and evaluate different methods of online communication.
- Know the need of staying safe online.
Creating media:
- Know the features of a good website.
- Know how to combine the previous years’ content to create a website.
- Know the importance of navigation paths.
- Know the importance of layout in website design.
- Know that a computer can be used to create and manipulate three-dimensional(3D) digital objects.
- Know how to design a digital model by combining 3D objects.
Data and Information:
- Know when a spreadsheet should be used.
- Know how to apply formulas in a spreadsheet.
- Know how to use spreadsheets to plan an event.
- Know that spreadsheets can be used to present visual representations of data.
Programming:
- Know the concept of variables in programming.
- Know how to create a project that uses variables.
- Know that variables can be updated through user inputs.
- Know how to use conditional statements to compare a variable to a value.
- Know how to use inputs, outputs and variables on a controllable device.