In this section...

Computing

This year we will be studying the following in computing:

 

Year group

Term 1

Term 2

Term 3

Term 4

Term 5

Term 6

Year 1

Computing systems and networks – Technology around us.

Creating media – Digital printing

Programming – Moving a robot

Data and information – grouping data

Creating media – Digital writing

Programming – animation.

Year 2

Computing systems and networks – IT around us

Creating media – Digital photography

Programming – Robot algorithms

Data and information – Pictograms

Creating media – Digital music

Programming – Programming quizzes.

Year 3

Computing systems and networks – Connecting computers

Creating media – Stop -frame animation

Programming – Sequencing sounds

Data and information – Branching databases

Creating media – Desktop publishing

Programming – Events and actions in programs

Year 4

Computing systems and networks – The internet

Creating media – audio production

Programming – repetition in shapes

Data and information – data logging

Creating media – photo editing

Programming – repetition in games

Year 5

Computing systems and networks – systems and searching

Creating media – video production

Programming – selection in physical computing

Data and information – flat-file database

Creating media – vector drawings

Programming - Selection in quizzes

Year 6

Computing systems and networks – communication and collaboration

Creating media – web page creation

Programming – variables in games.

Data and information – introduction to spreadsheets

Creating media – 3D modelling

Programming – sensing movement.

Please expand the sections below for more information about what we teach in each of our computing units this year.

Early Years

In The Early Years the children will:

EYFS:

  • Explore technology around them.
  • Listen to audio.
  • Watch video.
  • Mark make using technology.

Reception

  • Login in to a device with increasing confidence.
  • Know that a beebot can be programmed to move forwards/ backwards and left/ right.
  • Know how to programme a beebot to move through four commands.
  • Select and use technology for particular purposes.
  • Know how to access the internet and use pre selected websites.
  • Know that a digital device can be used to create pictures or text.
  • Know how to use a device to sort objects and create patterns.

Year 1

In year 1 the children learn:

Knowledge of computing:

  • Login to Chromebooks using QR codes quickly.

  • Know computers make some tasks easier.
  • Know that devices can connect to the internet.
  • Know that technology can be used for a range of purposes.
  • Identify the use of technology in everyday life.
  • Start to use some features of computing in other subject areas.

Computing systems and using technology:

  • Identify a computer and its main parts.
  • Know that mouse or trackpad and keyboard control the computer.

Creating media:

  • Know that digital devices can be used to create a picture.
  • Know which tools to select when painting digitally.
  • Know the basics of formatting text (size, font and colour).

Data and Information:

  • Know how to group objects by using labels.
  • Know how to sort objects using labels.

Programming:

  • Know what an algorithm is.
  • Know the four direction commands and use to create a sequence.
  • Know that a series of commands can be joined together to create a simple program.

 

 

Year 2

In year 2 the children learn:

Knowledge of computing:

  • Select appropriate technology/devices to fulfill set tasks.
  • Use google classroom to find and submit work and tasks.
  • Use computing appropriately in other subject areas.

Computing systems and using technology:

  • Know where information can be used at home, school and beyond.
  • Know how to use information technology safely.

Creating media:

  • Know what devices can be used to take photographs.
  • Know what makes a good photograph.
  • Know that images can be edited and improved and how to do this.
  • Know that digital devices can be used to make music.

Data and Information:

  • Know and use a tally chart to compare objects.
  • Know that objects can be represented as pictures in a pictogram.
  • Know that we can present information and data using a computer.

Programming:

  • Design a program.
  • Know that a sequence of commands has a start and an outcome.
  • Create a program using own design.

Year 3

In year 3 the children learn:

Knowledge of computing:

  • Use email address and password to login to a chromebook.
  • Use email as a communication tool and a way of sharing work.
  • Know how to share a document on Google.

Computing systems and using technology:

  • Know that computers have input and output devices.
  • Know that a computer network can be used to share information.
  • Know the basic components of a network’s infrastructure.

Creating media:

  • Know that animation is a sequence of drawings or images.
  • Know that desktop publishing can be used to present and publish information using text and images.
  • Know and use the terms: templates, orientation, placeholders.
  • Know different layouts suit different purposes.

Data and Information:

  • Know what a branching database is.
  • Know when to use a branching database.
  • Know how to create a branching database.
  • Know what attributes are and how to use them to sort objects.

Programming:

  • Know that sprites are controlled by the commands chosen.
  • Know how to use blocks to create a program.
  • Create a program to move a sprite in four directions.
  • Identify and fix bugs in a program.

Year 4

In year 4 the children learn:

Knowledge of computing:

  • Use saved passwords to autofill when logging in to their accounts on Myon/ AR/ Freckle etc.
  • Use comments on Google Docs and other software to evaluate and edit.
  • Know that versions of a doc can be restored.

Computing systems and using technology:

  • Know the internet is a network of networks.
  • Know how content can be added and accessed on the world wide web.
  • Know the internet can be biased and be able to evaluate the honesty, accuracy and reliability of websites.

Creating media:

  • Know that sounds can be digitally recorded.
  • Know that input(microphones) and output devices(speakers or headphones) will be needed to record digital audio.
  • Know that digitally recorded audio can be edited through the use of different tracks.
  • Know that images can be changed for different uses.
  • Know how to change digital images.

Data and Information:

  • Know what a data logger is and what it does.
  • Know what data points, data sets and logging intervals are.
  • Know that collected data can be used to answer questions.

Programming:

  • Know that accuracy is important in programming.
  • Know what a text based programming language is.
  • Know what the term repeat means and use this knowledge to create a program of count controlled loops.
  • Know the difference between count controlled loops and infinite loops.
  • Know that two or more loops can run at the same time.
  • Know how to create a program that includes repetition.

Year 5

In year 5 the children learn:

Knowledge of computing:

  • Use knowledge of bias in website content to evaluate usefulness.
  • Know the dangers the online world can pose.
  • Select appropriate computing techniques to present work in other subjects.

Computing systems and using technology:

  • Know what a computer system is.
  • Know how information is transferred over the internet.
  • Know that people can work together remotely via the internet.

Creating media:

  • Know that video is moving pictures that may incorporate audio.
  • Know which devices to use to capture video.
  • Know the features of an effective video.
  • Know what a vector image is.
  • Know how to create a vector drawing by combining shapes.
  • Know that vector drawings consist of layers.

Data and Information:

  • Know how a flat file database can be used to organise data in records.
  • Know how to interrogate a database to answer questions.
  • Know that computer programs can be used to compare data visually.

Programming:

  • Know that programs can be used to control physical computing.
  • Know that conditions can be used to control the flow of actions depending on whether a condition is true or false.
  • Know the concept of selection (if… then…)
  • Know what a microcontroller is.
  • Know and use the if...then...else structure of selection.
  • Know how to combine selection and conditions to create a program.

Year 6

In year 6 the children learn:

Knowledge of computing:

  • Evaluate the usefulness of different social media platforms.
  • Know how to be respectful digital citizens.
  • Use computing to solve problems with greater complexity.
  • Know collaborative work techniques and use these appropriately.

Computing systems and using technology:

  • Know how search engines select results.
  • Know and evaluate different methods of online communication.
  • Know the need of staying safe online.

Creating media:

  • Know the features of a good website.
  • Know how to combine the previous years’ content to create a website.
  • Know the importance of navigation paths.
  • Know the importance of layout in website design.
  • Know that a computer can be used to create and manipulate three-dimensional(3D) digital objects.
  • Know how to design a digital model by combining 3D objects.

Data and Information:

  • Know when a spreadsheet should be used.
  • Know how to apply formulas in a spreadsheet.
  • Know how to use spreadsheets to plan an event.
  • Know that spreadsheets can be used to present visual representations of data.

Programming:

  • Know the concept of variables in programming.
  • Know how to create a project that uses variables.
  • Know that variables can be updated through user inputs.
  • Know how to use conditional statements to compare a variable to a value.
  • Know how to use inputs, outputs and variables on a controllable device.
Your browser is out-of-date!

Update your browser to view this website correctly. Update my browser now

×